Eden eternal where to find dyes




















World Call gold : everyone on server hears you. Buzz: not sure what this channel is for. There is also a private "lover" channel that only your in-game love and you can use. You can just start killing monsters to start leveling up, but you get superior rewards and some game plot development when you complete quests assigned by NPCs standing around in town.

Any NPC that has an exclamation "! All quests have money and XP rewards, but only main, book, repeatable, and daily dungeon quests give zone reputation. Often different quests might require you to kill the same monsters. So it is possible to have a main-line quest, a book quest, a repeatable quest, and a guild quest that all require you to kill the same monster. Killing that monster will give you credit towards all those quests at the same time!

NPC quest color key: note that "! All quests give money and XP. Gold and Book quests often give reward items. Gold, book, and blue quests give zone fame, but green daily quests don't. These quests advance the storyline, and can only be done once.

They are usually part of a "quest chain"; when you finish a quest you are usually given the next quest in that chain.

Usually the last quest has the best reward. Often times these quest chains will eventually lead you to killing the bosses inside a dungeon that connects to that zone.

Reading right clicking on the book starts a short quest chain quests. You can only do a given book quest once; once you complete the quests buying another copy of the same book is useless. Book quests give zone reputation as well as XP, gold, and some item rewards. You can also buy most books for book quests from the Librarian in Aven. These quests give gold, XP, and zone fame as rewards. Whenever you finish a repeatable quest, a new repeatable quest becomes available to acquire usually not the same one somewhere in the zone.

These quests are easy to complete, but can only be done once a day. They don't give zone reputation but they do give money and XP. These quests are sort of cryptic; you are told the level and zone, but not what is required by the quest until you pay money for it. If you complete the quest, you will get more money back than what you paid, some guild reputation, and whatever CP and XP you get for the monsters you killed.

There are two types of GQs; regular GQs require you to kill lots of world mobs, and dungeon GQs require you to kill specific bosses in dungeons. The quest allows you to re-run a dungeon and kill the boss in it for additional money and reputation in that zone once a day. There are many types of portals, and some of them don't look like portals. Below is a list of some of the portals types, and their quirks: Regular zone portals: These show as a blue archway icon on the map screen.

These look like an archway with a blue circular light in the center. To use, walk into them. They connect one world zone to nearby adjacent world zone. To use, right-click on them Travel is one-way only; from Tranquil hill to the connecting zone. Dungeon portals red : These show as a blue archway icon on the map screen. These look like archway with a red circular light inside To use, walk into them.

These are the normal portals from a world zone into a dungeon zone and back Dungeon portals green : These look like a green circular light floating in the air. I have only seen one of these; the entrance to Mayor's inside Golden City Portal the regular "portal network" : These show as a "Balloon" icon on the map screen.

These look like a structure with a balloon at the top. To use, right-click and agree to pay money at dialog box. These portals are disabled if elites have killed the nearby base crystal. There is one of these in every world zone, usually in the largest town. You can think of them as part of a portal network; you can port from one of these to any other of this type portal by paying money, but only if you have already found and "touched" left-clicked on the far portal prior to attempting to port to it.

Ship passage portals: These show as a "Balloon" icon on the map screen. These look like a regular NPC that you can talk to. To use, tell the portal NPC character that you want to go to that zone.

Guild town portal: These don't show icons on your map, and are not visible in the world. To use, open the guild screen "Q" , and select a guild town to visit. Note that when you leave the guild town zone whether you use the exit portal in the zone, the exit button in the guild screen, or your soul guardian spell you will always return to the same point in the world you entered the guild town from, and NOT your soul guardian bind point.

To return from a guild town, you can use the blue portal in that zone or the "leave town" button in your guild window. Warning: don't click the "leave guild" button by mistake; this button will cause you to quit your guild if you are in one. Soul guardian portals in dungeons: These show icons as soul guardians on your map These look like fat pink creatures with a clover growing out of their head To use, talk to them and ask to leave dungeon. These portals only exist at the end of dungeons; you will see them after you kill the main dungeon boss.

They teleport you out of the dungeon so you don't have to run all the way back to the dungeon entrance to leave.

Hot Air Balloon portals: These show as a "Balloon" icon on the map screen. These look like a hot air balloon with a NPC "Pilot" standing next to them. To use, tell the pilot that you want to go to that zone.

These portals are usually only to and from higher level zones; the lowest zones they are in is the zone "Golden Plains" about level Guardian spell: This spell is disabled in combat or if you have used it within the last 10 minutes.

This spell is not a portal per se, but every character class has the ability to cast this spell to return to whatever soul guardian they are bound to. Note that the Magician class gets a similar spell at level 15, I think that does the same thing except with no cooldown period and that also transports other nearby party members with you when you port.

So if you need to use this spell more often than every 10 minutes, or want to take a friend along too, switch to magician and use that spell instead. Note that the minions of elite bosses are regular world mobs.

Groups come in tight packs of , and all attack at once. Singletons are single larger monsters that are just as tough as a pack. Many have a "heal" spell that transforms damage into heals during it's duration. They have break bars. They usually also have unusual attacks or defenses, like damage reflection. Poking them is an easy and quick way to die. They have three stars in their description and usually three break-bar "weaknesses" instead of the usual two.

If provoked, some of them will go on a rampage in the zone, killing any players they get close to. This can be amusing to watch, if you can stay alive. This problem can be avoided if you park your mouse cursor somewhere on the screen with no possible target under it once you set the target you want.

Invisible barriers to movement: As you run around the game world, you will find that some places you would think you could run to are surrounded by invisible barriers to movement. Bones on the ground are one example, but some rocks, walls, and trees also have invisible barriers that extend beyond their edges.

Short range pathfinding bug: If you click on a ground location or target you wish to attack, occationally your charactor will get "stuck" on one of the invisible barriers mentioned above.

Instead of running around the barrier, your charactor just stops moving. To fix this problem you need to "back up" and make an approach from a different direction. Complete challenging quests. Find a Soulmate or adopt a pet to assist in your journey.

Players are not limited to one class per character. As they progress new classes are unlocked which can be switched at random. All players start out as a human Warrior or Magician. The players' clothing depends on the class they are currently using; although all classes have different unlockable outfits depending on their class levels Usually in increments of There is a dye system featuring regular and rare exotic dyes, which can be used to color these outfits.

Leaf Green. Pale Crimson. Dawn Gold. Lemon Chiffon. Lace White. Deep Green. Sunlit Orange. Royal Purple. Sandstone Red. Steel Blue. Mist Gray. Cider Orange. Ruby Red. Deep Purple. Paradise Blue. Sassy Pink. Pure Red. Pure Green. Pure Blue. Pure Yellow. Pure Magenta. Pure Black. Misty Rose. Classes are all well-balanced too, and even if they aren't, you can definitely expect a patch to be put in really quickly to make things fair for every player in the game.

Inspired by games like Golden Axe, Double Dragon and Street Fighter, Dungeon Fighter Online provides you with that thrillingly-satisfying action-packed gameplay by adding in brilliant hit effects and incredible combos as you hack, slash, shoot, cast or punch your way through the game.

Everything just feels fo fast-paced and fluid!



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