Can you sacrifice a destroyed creature




















When you do, destroy target creature or planeswalker. Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. Create a Food token. Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control.

That player puts the rest on the bottom of their library in a random order. You may choose new targets for the copies. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge. Whenever you cast a spell, draw a card.

When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has. Whenever you discard a card, each opponent mills two cards. They put the top two cards of their library into their graveyard. At the beginning of each player's upkeep, that player discards a card. Tap it. Do this only once each turn. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. Put a time counter on Out of Time for each creature phased out this way.

Vanishing At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it. When Piru dies, it deals 7 damage to each nonlegendary creature. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1. Search your library for a card, put that card into your hand, then shuffle. If there are four or more card types among cards in your graveyard, choose both instead. Put one of them into your hand and the rest on the bottom of your library in a random order.

Until end of turn, you may cast that card. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step. At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost. Return all enchantment cards from your graveyard to the battlefield. Auras with nothing to enchant remain in your graveyard. Ruin deals damage to target creature equal to the number of lands you control.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. You and creatures you control have protection from the chosen card type. Activate only if Skyblade's Boon is on the battlefield or in your graveyard. Target creature you control fights up to one target creature you don't control.

That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. Enchanted creature doesn't untap during its controller's untap step. When Specimen Collector dies, create a token that's a copy of target token you control. If you do, return Squirrel Sanctuary to its owner's hand.

Its owner puts it on the top or bottom of their library. Evoke—Exile a blue card from your hand. Target player sacrifices a creature. Whenever Svyelun attacks, draw a card. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card.

Put both cards onto the battlefield under your control, then shuffle. If you do, draw a card. Trample, haste Trample over planeswalkers This creature can deal excess combat damage to the controller of the planeswalker it's attacking. Thrasta, Tempest's Roar has hexproof as long as it entered the battlefield this turn. When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Eternalize only as a sorcery. You may cast this card from your graveyard for its escape cost. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. You choose a card from it. That player discards that card, then discards a card at random. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

All colours and even lands use the sacrifice keyword action. However, black specializes in sacrificing creatures, while red specializes in sacrificing artifacts and generic permanents.

Both colours can also force an opponent to sacrifice their cards too. However, it will probably kill whatever you target with it regardless. I can tap it and sacrifice another black creature to draw a card. On the other hand, certain cards also have sacrifice as a drawback. A second example is Sneak Attack. Any creature brought into play with it gets sacrificed at the end of turn. However, some cards will instead have sacrifice in their casting cost.

These effects are often quite powerful. For instance, Eldritch Evolution lets me cheat a creature directly out from my deck. Its mana value depends on the mana value of the creature I sacrificed earlier to cast it.

You can also sacrifice lands , although typically to fetch other lands. For instance, I can tap Windswept Heath , pay one life, and then sacrifice it to search up any plains or forest card and put it onto the battlefield.

Other lands can be sacrificed for more aggressive effects, though. You can tap and sacrifice Wasteland to destroy another target nonbasic land. Conversely, other lands can sacrifice creatures for added effect, such as Phyrexian Tower , which adds two black mana. Your email is only used for updates and email-based ad targetting. Ads keep this site free! Suppose my opponent casts Diabolic Edict , which forces me to sacrifice a creature. I choose Thrun, the Last Troll.

Instead, Thrun goes directly to the graveyard. In fact, forcing your opponent to sacrifice them is the best way to deal with an indestructible threat. Persist and sacrifice have amazing synergies with each-other, since you can sacrifice a creature with persist twice.

Then you can feed it to the sac outlet again or use it for something else entirely. Glen Elendra Archmage is an example of persist creature that can sacrifice itself. I can do so, pay one blue mana to counter a noncreature spell. The first time I do this, Glen Elendra Archmage then comes back.

Thus, I can counter two spells with this one creature. For instance, when Voldaren Pariah transforms into Abolisher of Bloodlines, my opponent sacrifices three creatures. A card as infamous as it is beloved, Fling allows you to throw a creature at your opponent.

No, not literally. Instead, Fling lets you sacrifice a creature to deal its power as damage to any target. Any creature from Emrakul to Marit Lage can be a candidate for Fling, and hitting your opponent for 15 or 20 is almost always lethal. One of the best planeswalkers ever printed, Liliana of the Veil is a fantastic answer to nearly anything.

Her -2 forces a player to sacrifice a creature, taking down certain strategies in a single activation. Black and red are the most likely to sacrifice artifacts to generate an effect. Black and red are also the two most likely colors to sacrifice creatures. This is often part of a draft archetype. Red and green are the two colors that most often sacrifice enchantments.

This only tends to get used in sets with enchantment themes. Red is the color most likely to sacrifice lands. Red is the color most likely to sacrifice any permanent as it's the color that can individually sacrifice them all.

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