Lord of ultima how many troops to send




















These players really are the easiest to handle. The trick here is to not go after their offensive castles too early. Depending on what types of offensive units you have the most of, you should go after their important and expensive defensive castles.

When you attack them you should always send fakes to their offensive castles, at least a few of them. These castles are fewer and more valuable, so the will be protected more heavily. The priority in terms of targets for offensive castles should go something like this most to least important , siege, mage, knight, zerk.

Keep picking away at their defensive castles until they begin to be more responsive to the threat against them. Then make a move on their offensive castles. Remember: Do not take the priority rankings as a be all end all, if you have some closer targets that are more of a threat, decide if those need to be handled first. Figure out what your particular enemy values most, usually you can tell through scouting reports and fake attacks. But play to their weaknesses.

These can be handled much in the same way as defensive players, but expect to be attacked more often. In this case you will also be at a similar disadvantage in defensive troops to the one they are experiencing. So the thing to remember here is to finish them off before they do too much damage to you.

More about defending later. Players like you are the most dangerous. At this point it is a battle, a race, to see who can destroy the other first. You will both have several times as many offensive troops as defensive, and the one that can use both kinds of troops most effectively will win. Because of your lack of defensive troops, you will probably have a specific weakness. This could be mages, knights, or siege.

Deal with this threat as soon as possible. Probably the most important thing here is to attack as often as possible. Just remember to use plenty of fakes and figure out what they are most likely to target siege castles are a big one. Finally, because of the troop ratios, attacking during night protection might be very important for both players.

It is risky, but with fewer defensive troops to deal with it could be done. The important thing is to only try this if you are within 5 hours of the enemy target. Even that amount of warning is cutting it close and should only be done with plenty of fakes.

Its one thing to say, I need to be more aggressive or I need to target these kinds of castles. Its another completely to actually do this on a large scale with many players involved. When you plan an attack, you want it to be as painful a process for the enemy to defend against as possible.

Even when you are only planning an attack between you and a single opponent, they should be worried. The most important thing here is to have spread.

It will be easier the more distant their castles are from one another and you should take advantage of this by faking their distant, valuable castles. NOTE: Whenever you attack you should also send a significant force of scouts to any important fakes, that way you can tell when an enemy is getting less concerned about a location. This should be simple. Swamp them, target as many castles as possible. In reality, you should be targeting every castle. Even if you are just sending fakes, you need to make them spread their defense out as thin as possible.

This situation is always interesting. The best option for a player that is outnumbered but on a relatively even military footing or even disadvantaged is to take advantage of the fact that they must coordinate.

Their defense will be slower to respond and their attacks will be less frequent. It is imporant that you attack as often as possible, sometimes even sending fakes in the morning and your real attack with more fakes later in the day. Change it up, make them stay on their feet. Eventually they will make a mistake, or you will. This is where many alliances lose wars. Planning large scale attacks is normally left to trusted officers, and this job is time consuming to do correctly.

Here are several imporant things to remember,. Remember: If this advice seems vauge. It is because it is impossible to predict every situation. The best substitute is to impart the process, the basic experience, and let the player adapt it to their own situation. Your goal in raiding should be to maximize resource gathering vs.

By sending enough troops you will minimize your losses and can make a healthy profit. The Lord of Ultima game is subject to change via patches, but this information has not changed very much so far and this will likely remain so. If you are sending troops other than berserkers, use the below ratio for a rough estimate of how many to send. This conversion is based on attack power, not loot capacity. Forest Dungeons give more wood.

Tags: berserkers bosses dragons hydras lord of ultima raid resources strategy tips troops. July 25, July 15, May 5, Also for the pirates you can get some info through the reports, click on pirate ship, click on show reports and you will see all the previous attack reports from your alliance friends…It should give an indication….

Your email address will not be published. Lady Lyanna - This opens an overview of the selected building that also shows you the Bonus provided by your chosen building site. Construct your Woodcutter's Hut by pressing the Build button. Behold, as others do your bidding. Lady Lyanna - Level 1 buildings take little time to create.

Notice the wood you produce per hour has now increased. Lady Lyanna - Building a level 1 woodcutter only take a few seconds. Once it is finished you will notice the wood production per hour has increased. Lady Lyanna - You've constructed your first building! As reward for your efforts, I gift you 50 wood from my personal stores. Lady Lyanna - You can normally construct multiple buildings of the same type.

Build another two Woodcutter's Huts. The manpower supplied by the Cottage increases the overall construction speed and productivity of nearby buildings such as Woodcutter's Huts.

Lady Lyanna - Warehouse increases storage capacity for all four resources. Order one constructed anywhere that takes your fancy. Storage capacity for all resources has increased by The resource tooltips also display your current storage capacity. Lady Lyanna - Your Town Hall level determines how many buildings can be build in a city. Select the Town Hall and press the Upgrade to Level 2 button. Your Town Hall is now Level 2 and can support up to 20 buildings.

Also, new building plans have been unlocked. As reward for your labors I have arranged wood to be delivered to your stores. Next, you should build a Quarry. Situate your Quarry beside stone formations, the more the better. Your city's resource display now shows stone production has begun. Permit me to reward you stone for your fine efforts. Next you should upgrade your city walls. This will need stone. You will encounter many cities, some of them being friendly but some of them are not.

Click anywhere on your city wall and press the Build button to protect your city. Fine work! The city wall grants a defense bonus to all your land units against any type of attack. As reward for your work, please accept stone. Your next task is to build a Hideout. These let you protect some of your resources should you be looted. Building them beside woods increases their capacity.

A fine job! Up to four hundred units of every resource are now safe should you be looted. As reward, allow me to gift you wood and stone. As you can see this takes more time than before, as shown by the progress bar. The more level advanced buildings are, the more time it takes to upgrade them. You can cancel an order or change construction priorities in the queue. If you cancel or postpone your current build order in progress, any time that has been already spent on it will be lost.

Good job! Your Town Hall is now Level 3. You can now support up to 30 buildings. Also, further building plans have been unlocked. As reward for your efforts, I gift you wood and stone. Each empty bordering field increases its productivity. This can be further increased by placing it beside a lake. You are now producing food. A reward of grain has been deposited into your stores. Next we need to build a City Guard House. This building enables you to recruit the most basic military unit, the City Guard.

City Guards defend your cities from siege attacks. City Guards can only be used to defend a city and are not counted as part of your army. Their recruitment is only limited by their food consumption. To view the Recruitment Window press the Recruitment button on the left. Gray units are not yet recruitable. Successful players know that not only is the correct placement of buildings important, but also the correct building ORDER is also critical.

This will change somewhat depending on the focus of the city resource, storage, gold, military, or castle , but the same key features must be considered in every case.

A resource city will only be successful if it has the right types of resource nodes. There is a major random component to this but it is heavily influenced by the placement of the city on the regional map. A city with mountains touching it will gain a bonus to iron nodes. One next to hills will benefit from stone nodes. Forests will provide a greater number of wood nodes, and plains will boost the availability of cleared ground and ponds. Additionally, if you wish to benefit from water travel merchant ships or war ships, you must build adjacent to a river or the ocean diagonal will NOT work, the water must run along the entire side of the city field.

The next thing to be aware of is your resource availability. Transporting resources to a city takes available carts or ships and an amount of travel time depending on distance between cities. If your city is to build quickly, the last thing you want is downtime while building is stopped waiting for resources to arrive.

To prevent this problem, you will want to ensure that your maximum capacity for resources is sufficient to support your build queue. To do this, you want to ensure that your Town Hall and Warehouses get some priority in the building queue, especially early on while their build times are quick.

Throughout your build process, you will want to continue to anticipate your resource needs, resupplying before you run out, so the build queue is never waiting for resources to arrive. This becomes vastly easier if you purchase a Build Minister due to the increased queue size and the ability to queue projects without resources already present in the city. The third factor to consider is build rate. Each building takes a certain amount of time to complete once its at the top of the queue.

This is modified by two outside cumulative values: the Research: Construction Speed Bonus and building Cottages. What this means for the long process of building a city is that the overall time it will take will be much lower if you build enough Cottages early on.

Some players even build excessive cottages early on, and then demolish them after completing everything else to use those building spots for other buildings. If a building level is going to take 12 hours without any cottages, having 1 level 10 cottage will turn it into a 6 hour build.

Considering the amount of time saved by each of the first several half steps, it should be clear that you want at least 15 cottages in any city. I recommend cottages as your minimum, with more when building the particularly long build time buildings, like shipyards, workshops, etc. Of course, there is both a time and resources factor involved in pushing the building pace; so this lower number is recommended for early empires. As well as some tricks and techniques for getting the most out of a city fast.

The temple is needed to produce barons. The tower is so you can refine resources for research and titles. The rest of the barracks spots can be used to recruit a few up to or so Templar. The First City Building your first city is a bit of a challenge in trying to account for efficient growth while trying to supply everything you need without feeding in resources from another source. The first thing to be aware of is that there are quests that you can complete for resource rewards.

Do these! But in doing them, be very aware that it is possible to accept a reward for which you do not have storage space. Do NOT turn those in until you do. They will make a huge difference in whether you limp along for your first couple cities or if you get a solid start into the game. This is due to the very long transit time needed to send shipments of resources to a different continent. Alternately, you can set aside quest rewards and artifacts to use on those new cities instead of shipping in resources.

The major difference between a regular newly settled city and your First city is that you need to focus on resource production earlier in the process.

Your first city does need to be conscious of resource storage space, maybe even more so than later resource cities. Also remember that boosting your town hall gives you access to additional building types. You need all four types of resource to raise your title and gain access to the ability to settle additional cities. So be sure to plan for that.

Ideally, you want to take advantage of the randomly placed resource nodes that your city started with… but always remember that you need all four on this first city, whether the nodes are ideal or not. As such, you may not get close to optimizing this first city… especially not compared with some of the specialized ones you can produce later. These builds were actually far closer to an optimal total than most people could achieve up until a recent patch introduced new resource buildings and mechanics.

Now it can take a bit of work to create the best possible build. The following resource structures use the Flash city builder to provide an example of how things work. I will use STONE as the basis for comparison due to the default wood gain that is automatic for all cities. A resource building produces more resources the more nodes of its type that it is in contact with. Use those points as the core for your build.

No resource building benefits from more than one of these, however; so be sure not to waste building slots overlapping them. Its not enough to pick the highest single total, however; you also need to look at building slots used in the process.



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